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Anime Ball Battles Ball Stats: HP, DMG and Special Attacks

Last updated 2026-10-18Unofficial player article

Quick answer

  • HP and DMG are visible on ball selection cards.
  • HP describes health; DMG describes damage.
  • A special-attack animation is another feature, not a replacement for the card attributes.

Read both displayed attributes

Anime Ball Battles ball stats include HP and DMG on the selection cards. HP is the health attribute and DMG is the damage attribute. Start by comparing the same label on the choices available to you. A higher-looking number in one field does not mean the other field is also higher.

Ball Stats: HP, DMG and Special Attacks: game videoSee the ball-selection cards and the same experience\u2019s battle setting.

The selector shows these labels alongside the ball name and rarity. Keep the fields separate when deciding: name identifies the option, rarity describes a collection label, and HP or DMG gives you an attribute to compare. This avoids choosing only from the most colorful card.

Keep a special attack in its own comparison

The official preview shows distinct attack presentations. One Punch Ball has Serious Punch, Wire Blade Ball has Spinning Slash, and The Strongest Ball has Domain Expansion and Unlimited Void. Use those labels to recognize the sequence you want to learn.

Do not turn the size of an animation into a numerical damage claim. Likewise, a Counter or Rewind label does not by itself explain every condition behind the effect. Compare the displayed card attributes first, then consider whether you understand the ball's attack well enough to choose it confidently.

The fields on a selection card
FieldUse it for
HPCompare the displayed health attribute.
DMGCompare the displayed damage attribute.
RarityIdentify the card’s collection label.
Ball nameRecognize the option and connect it with an attack.

Choose a comparison that answers your problem

If an owned ball's fights are hard to follow, a familiar attack presentation may be more useful for learning than changing both attributes and attack style at once. If you are comparing two familiar options, put their HP and DMG side by side and note the actual trade-off.

Continue to stats comparison for a compact selection approach. The purpose is a choice you can explain before the match: a health preference, a damage preference or an attack you already recognize. Neither the attribute labels nor the rarity label alone promises a universal winner.

Next step

Stats ComparisonCompare the same attributes and make the health-versus-damage trade-off clear.