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Anime Ball Battles Ball List: Names and Attack Examples

Last updated 2026-10-18Unofficial player article

Quick answer

  • Named options include The Strongest Ball, Cursed Shrine Ball and One Punch Ball.
  • Ball names, attack labels and rarity labels answer different questions.
  • Use the list to recognize a choice, then compare its displayed HP and DMG.

Recognize the ball rather than only its anime reference

The Anime Ball Battles ball list below collects names used in the game's official preview. Match the complete ball name to your choice screen instead of relying only on hair, clothing or an anime nickname. That is especially useful when effects briefly fill the arena and the characters are hard to distinguish.

Ball List: Names and Attack Examples: game videoRecognize the named balls and attack presentations in the game\u2019s release video.

Some names describe a clear theme, such as Ice Age Ball or Three Sword Ball. Others are easier to remember through their attack: One Punch Ball appears with Serious Punch, while The Strongest Ball has Domain Expansion and Unlimited Void. These names are examples from the collection, not a promise that every option is available from every machine.

Named examples from the collection

The preview also names Elf Mage Ball, Explosion Mage Ball, Alchemist Ball, Bomber Ball, Soul Mask Ball, Saiyan Ball, Cosmic Evil Ball, Star Ball, Gear 5 Ball, Wire Blade Ball and Black Hand Ball. Together with the other examples, they give you a useful recognition list before your next selection.

Keep acquisition separate from identification. A recognizable ball may still be outside your unlocked choices. Check the machine you are considering for its own pool rather than assuming that a ball shown in a battle is a guaranteed result there.

Attack recognition examples
BallVisible attack label
The Strongest BallDomain Expansion; Unlimited Void
One Punch BallSerious Punch
Wire Blade BallSpinning Slash
Ice Age BallFreeze
Black Hand BallRewind

Turn a name into a useful comparison

Once you recognize two owned options, compare their attributes and attack identity. Use HP and DMG for the displayed card attributes. Use the attack name to remember the kind of sequence you want to learn. A visual effect alone does not establish a damage multiplier or a guaranteed counter to another ball.

Continue to ball stats for the attribute labels, or compare special attacks for the presentation differences. This keeps the list useful during selection without turning familiar names into an unsupported power ranking.

Next step

Ball StatsUnderstand HP and DMG before comparing the special attack on a ball.